Other Systems
It’s summer and at least up here in the Pacific Northwest that means we actually see the sun more often than usual. Games, especially board games, tend to be inside kinds of endeavors. So what’s a gamer to do? Well, partly, you add a BBQ to the gaming gathering.
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The Shab-al-Hiri Roach is a Lovecraftian game of academic satire, designed for a single session of play. Players take on the role of professors at Pemberton University, a New England institute of higher education, in the year 1919. These professors, like those at any other university, jockey with one another for prestige and tenure. The catch? An ancient Sumerian roach-god with telepathic powers is running about, crawling inside heads and using you to wreak chaos and destruction upon the human race.
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In my last column I covered eight personality archetypes, aligned along piratical lines. As one might expect, the followup to that discussion involves the age-old enemy of the pirates. Introducing the ninja.
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In my previous column I explored the various letter codes that you can combine to help define a personality for your character. Along the way, I intimated that there are two major divisions (P and N) as well as a total of 16 subdivisions. This column explores the first half in more depth.
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In my previous column I proposed a new system to describe characters via pairings of well-known archetypes. In this column, I explain how to interpret those pairings. If you have not read the first column you will probably not understand this one. Then again, maybe you won't understand it anyway. It's pretty complicated. Are you sure you're ready for this?
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Throughout the centuries, attempts have been made to classify types of people in order to better understand them. For example, in antiquity there were humours and astrological signs, and even today people still ask "What's Your Sign?" Role-playing games, of course, also classify people - into classes and races. But they do a poor job with personality.
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Sometimes the independent role-playing industry releases some real gems, and Dead Inside is definitely one of them. It has enough storyline for any player who focuses on character development and the ease of play allows newcomers and veterans alike to enter into the game quickly, without spending hours scrutinizing on character archetypes and the crunchy mechanics.
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Welcome to PORTAL (Player Oriented Roleplaying: Timing, Action & Lucidity), a universal roleplaying system ready to be adapted to whatever your imagination can come up with. It's a system which strives to strike a balance between roleplaying and gaming.
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Shadowrun is a game filled with imagination set in the postmodernist dystopia of the bleak near-future. Shadowrun is also one of the biggies, a game created by one of the roleplaying giants that generated video games, action figures (well, all right, they were like giant mage knight figures) and a novel series. Because of this, why is it so underground?
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This is a war that lets you strap yourself into a 20 foot tall lumbering mass of metal, gears, steam pipes and pistons built around a high pressure explosive engine core and then go and pound the living crap out of a Gnome who richly deserves it.
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