Interviews
Empty Room Studios does more than just role-playing. While they are the guys behind PIG's Steampunk Musha (an alternate setting for Iron Gauntlets), they're also a full service art studio, with over 17 members. We talked with Rick Hershey about what they're up to and what's on the horizon.
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Their name is Old Kingdom, but they're a relative newcomer to the gaming industry. Gamegrene took some time out to talk with Chris Hill of Old Kingdom Games about their past, present and future, and learned a little bit about The Nightmare War, their first major release, due out on December 3.
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A while ago, I asked Ninja Burger's fans to ask me some questions about Ninja Burger and the new 2nd Edition of the Ninja Burger Role-Playing Game. Following are some of those questions, and my answers to them. Gamegrene seemed a good place to post this exclusive Q&A session, so please, enjoy, and feel free to reply with your own followup questions and comments.
Atlas Games is probably best known to gamers as the first to have a non-WOTC d20 product available for sale (John Tynes' Three Days To Kill). But there's much more to their story, from their humble beginnings in 1990 to their recent success with Ars Magica. We talked with John Nephew, the man behind the myth, about the past, the present, the future and a little bit more.
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One of the most hotly anticipated games of the new millennium has been R. Talsorian's Cyberpunk 203X, the third incarnation of the definitive Cyberpunk RPG. After some rethinking, restructuring and much grumbling by fans (myself included), it appears that there's finally a neon light on the horizon.
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On May 1, 1996, Elfwood was opened by Thomas Abrahamsson. Orginally, the "Lothlorien" project only focused on high fantasy art done by amateurs, featuring the art of only three artists (Thomas being one of them). Gradually expanding to include more artists, in August of 1997 the Extranet was opened; before this point, all new art was emailed to Thomas who put it up by hand. But now, users could at last manage their own accounts. And that's when things took off.
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On the ever-vigilant quest for the greatest gaming experience, we pilgrims spend much of our gold on tomes of wisdom, only to be deceived by the wicked spell of marketing. Oh, the sorrow of owning a book that isn't worth its binding. Hear my words, for such acts of sorcery will not go unpunished. Rise up, my people; let our voices echo into the heavens. Let us cry out in the name of our precious hobby, as we call forth a hero to cast his sword into the sea and part the good from the evil. May he write the greatest of gaming material and bless us with his work. For this is the legend of Monte Cook.
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Around a year ago, I did an article on Dominic Heutelbeck's Visions in Color show, or ViC, wherein participants all select the same miniature and convert and paint it as desired. The success of this show inspired Harry Colquhoun to start a similar show on the 1listsculpting Yahoo group.
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New computer game companies are appearing and disappearing faster than ever before. I personally have to clean out my browser "favourites" at least once a month, to eliminate useless links. Even well respected sites are often riddled with lost URLs. I have heard many complicated theories to explain the chaos of the business. Marketers speculate a move into the maturity phase of the product life cycle, and Economists figure substitutions have made the demand curve too elastic. Experts can blame oligopolies or equilibrium till the cows come home, there is always an exception to the rule.
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The Visions in Color show (ViC) is an online show originated by Dominic Heutelbeck (a German miniatures painter of no small talent) and hosted on his painting website. I recently interviewed Bob Lippman, a long-time participant, Jason Moses, who's only been able to join in once, and Dominic via email to see what they had to say about this unique show.
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